using System;
using System.Collections.Generic;
using System.Text;
using TileGert;
using TileGert.Particles;
using System.Drawing;

namespace TestApp
{
  /// <summary>
  /// Main class for tests. Initializes the game with 800x600 windowed and AA turned on.
  /// </summary>
  public class TestGame : GertGame
  {
    protected override void BeforeInit()
    {
      Logger.LogLevel = 5;
      Renderer.ScreenWidth = 800;
      Renderer.ScreenHeight = 600;
      Renderer.AntiAliasing = true;
    }

  }
}
